The Sphero Activity Mat 1 has a number of excellent activities that links coding across the curriculum with the Sphero SPRK+, Sphero Mini and Sphero BOLT. Students aged between 4 and 16 can use the mat while using the Draw, Block or Text projects within the Sphero Edu app. 2 groups of 2 pupils should use the mat at any one time, each with a Sphero robot.
Sphero Activity Mat 1 activities
Students can work together to program the Sphero around the track on the outside of the mat. 2 teams of students can compete against each other to complete the reversible racetrack. Students aged between 7 and 16 can use the Block or Text projects to create their own code to power the Sphero. They will have to take account of headings, angles, speed, distance and time while programming the Sphero around the track.
Circles Challenge 1
Students will answer mathematics questions by programming the Sphero to move to one of the numbers. The teacher may ask ‘5 6’ or ‘square root of 81’ and students of any age can use a Draw, Blocks or Text project to program the SPRK to the correct number.
Circles Challenge 2
Each coloured circle on the Sphero Activity Mat 1 is a vertices of a 2D shape. The route between each same coloured circle is a side of a 2D shape.
Yellow = Square.
Red = Rectangle.
Blue = Hexagon.
Green = Scalene Triangle.
Purple = Right Angle Triangle.
Students can use a Draw, Blocks or Text project to use code to explore the properties of the 2D shapes.
A really interactive challenge that develops problem solving skills, collaboration between students, computational thinking and knowledge of angles and shape and space. Beginning at ‘START HERE’ and finishing at ‘FINISH HERE’ students have to use a Blocks or Text project and follow the instructions at each gate. Students will really enjoy extending their mathematical knowledge while exploring sound, movement and light with the Sphero.
Number Line Challenge
Students will answer mathematics questions by programming the Sphero to move up and down the number rule. Students of any age can use a Draw, Blocks or Text project to program the Sphero to the correct number.