makey makey classic makey makey classic
MaKey MaKey Classic $72.68 ex GST
We believe that everyone is creative, inventive, and imaginative. We believe that everyone can create the future and change the world. So we have dedicated our lives to making easy use invention kits. With Makey Makey, the world is your construction kit. What is it? MaKey MaKey Classic Kit It's a simple Invention Kit for Beginners and Experts doing art, engineering, and everything in between: The kit will include everything you see above: MaKey MaKey, Alligator Clips, USB Cable. How Does it Work? Alligator Clip two objects to the board. For example, you and an apple. When you touch the apple, you make a connection, and MaKey MaKey sends the computer a keyboard message. The computer just thinks MaKey MaKey is a regular keyboard (or mouse). Therefore it works with all programs and webpages, because all programs and webpages take keyboard and mouse input. Make Key = MaKey MaKey! Who is it For? Artists, Kids, Educators, Engineers, Designers, Inventors, Makers... Really it is for everyone. Here is a photo of some 8-year-olds using MaKey MaKey in a Maker Space: She invented a ""knife-and-log"" interface for cutting virtual wood in an online game.  
makey makey stem pack - classroom invention literacy kit makey makey stem pack - classroom invention literacy kit
MaKey MaKey STEM Pack - Classroom Invention Literacy Kit $1,362.73 ex GST
Perfect for classrooms, schools, districts, workshop teachers, and anyone else that wants all their Makey Makeys in a really nicely organised briefcase. The Makey Makey STEM Pack is a distillation of 12 Makey Makeys, 12 booster packs and some extra parts for when you want to invent something even bigger. Contents 12 Makey Makey Classics 12 (6ft) Alligator Clips 12 (6ft) Connector Wires 72 extra Alligator Clips 144 New and Improved Connector Wires (for the back) 12 Makey Makey-Optimised Conductive 6B Pencils In addition, each of the 12 Makey Makeys in the STEM Pack has its own box that comes out of the case containing the Makey Makey, USB cable, 7 alligator clips, and how-to booklet.
makey makey inventor booster kit makey makey inventor booster kit
MaKey MaKey Inventor Booster Kit $18.18 ex GST
The Makey Makey Inventor Booster Kit enables you to sew wired plushies with the conductive fabric, draw interactive maps with the conductive ink pen, bind talking picture books with the conductive tape, and plug it all in from 12 feet away with the extended cables! Contents 6 Inch Square of Conductive Fabric 30 feet of Conductive Soft Tape 1 Circuit Scribe Conductive Ink Pen 6 foot Extended Alligator Clip 6 foot Jumper Wire
makey makey go makey makey go
MaKey MaKey GO $36.36 ex GST
MaKey MaKey GO allows today’s tinkerers, dreamers, and makers the mobility to invent anytime, anywhere. MaKey MaKey GO enables you to invent on the go – and change the world – with the snap of an alligator clip, transforming everyday objects into Internet touch pads. Small enough to fit on your keychain or in your pocket, MaKey MaKey GO promises to inspire even more science, technology, engineering, and math (STEM) projects than the original, award-winning MaKey MaKey – named one of Consumer Reports’ “Best Tech Toys of 2014.” Highlights Turn everyday objects like bananas into touchpads! Connect the world around you to your computer! Setup takes just seconds. Just plug, clip, and play! No programming knowledge needed. No software to install. Works with Mac and Windows. 1000s of possibilities! Make Cardboard Smart Swords, Slack Line Score Boards, and Animal Skype Phones. Ages 6 to infinity. Contents: 1 USB Invention Stick, a case with magnet, 1 white alligator clip (2.5 ft), a keyring, and instruction guide.
adhesive copper tape 5mm x 10m adhesive copper tape 5mm x 10m
Adhesive Copper Tape 5mm x 10m $6.95 ex GST
Copper Tape with Adhesive Backing Solderable Repair printed circuit boards Create antennas and shielding
alligator clips pack alligator clips pack
Alligator Clips Pack $7.95 ex GST
Pack of 10 Alligator Clips for use with MaKey MaKey. 40cm Alligator clip leads in 5 assorted Colours.
littlebits makey makey littlebits makey makey
littleBits MaKey MaKey $99.95 ex GST
Ready to incorporate a carrot, your sunglasses, or great-grandma into your littleBits creations? Now you can use everyday objects to trigger your Bits and control cursors on your computer’s keyboard, or even control your computer with Bits. Make a touchpad out of ANYTHING by attaching alligator clips (4 are included!) to the Makey Makey Bit. For example: you and a banana. When you touch the banana, you complete the connection, and the Makey Makey Bit sends a signal to either your computer (move cursor left or right) or to your bits (flash an LED or turn a motor). You can make 3 awesome interactions: Touch to Bit: Trigger your Bits with any conductive object. Touch a banana to turn on an LED, splash water to move a servo motor, or turn a watermelon into a bass drum! Bit to computer: Use regular Bits, like sensors and triggers, to control the cursors on your computer. Make a whimsical photobooth with your computer by using the sound trigger. Take pictures with a clap, sneeze-anything that makes sound. Touch to computer: Use any object that can hold electricity, like oranges, foil, or people, to control the cursors on your computer. The module connects to a computer through a micro USB cable and has three MaKey MaKey inputs which are mapped to left arrow, right arrow, and space bar/mouse click. Each one of these key inputs can be controlled by littleBits modules like motion triggers or light sensors.
invent to learn: making, tinkering, and engineering in the classroom invent to learn: making, tinkering, and engineering in the classroom
Invent To Learn: Making, Tinkering, and Engineering in the Classroom $40.86 ex GST
Invent To Learn: Making, Tinkering, and Engineering in the Classroom - Join the maker movement! There’s a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customise the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the centre of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom. Children are natural tinkerers Their seminal learning experiences come through direct experience with materials. Digital fabrication, such as 3D printing and physical computing, including Arduino, MaKey MaKey and Raspberry Pi, expands a child’s toy and toolboxes with new ways to make things and new things to make. For the first time ever, childhood inventions may be printed, programmed or imbued with interactivity. Recycled materials can be brought back to life. While school traditionally separates art and science, theory and practice, such divisions are artificial. The real world just doesn’t work that way! Architects are artists. Craftsmen deal in aesthetics, tradition and mathematical precision. Video game developers rely on computer science. Engineering and industrial design are inseparable. The finest scientists are often accomplished musicians. The maker community brings children, hobbyists and professionals together in a glorious celebration of personal expression with a modern flare. When 3-D printing, precision cutting, microcomputer control, robotics and computer programming become integral to the art studio, auto shop or physics lab, every student needs access to tools, knowledge and problem solving skills. The maker movement not only blurs the artificial boundaries between subject areas, it erases distinctions between art and science while most importantly obliterating the crippling practice of tracking students in academic pursuits or vocational training. There are now multiple pathways to learning what we have always taught and things to do that were unimaginable just a few years ago. Making for every classroom budget Even if you don’t have access to expensive (but increasingly affordable) hardware, every classroom can become a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials. The potential range, breadth, power, complexity and beauty of projects has never been greater thanks to the amazing new tools, materials, ingenuity and playfulness you will encounter in this book. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports classroom making.
the invent to learn guide to fun the invent to learn guide to fun
The Invent To Learn Guide To Fun $25.00 ex GST
The Invent To Learn Guide to Fun Classroom Technology Projects features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages. Josh Burker kicks classroom learning-by-making up a notch with step-by-step instructions, full-colour photos, open-ended challenges, and sample code. Learn to paint with light, make your own "Operation Game," sew interactive stuffed creatures, build "Rube Goldberg" machines, design artbots, produce mathematically generated mosaic tiles, program adventure games, and more! Your MaKey MaKey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects. With The Invent To Learn Guide to Fun in hand, kids, parents, and teachers are invited to embark on an exciting and fun learning adventure!
sylvia's super-awesome project book volume 2: super-simple arduino sylvia's super-awesome project book volume 2: super-simple arduino
Sylvia's Super-Awesome Project Book Volume 2: Super-Simple Arduino $19.00 ex GST
In this super fun book, Sylvia teaches you to understand Arduino micro-controller programming by inventing an adjustable strobe and two digital musical instruments you can play! Along the way, you'll learn a lot about electronics, coding, science, and engineering. Written and illustrated by a kid, for kids of all ages, Sylvia's whimsical graphics and clever explanations make powerful STEM (Science, Technology, Engineering, and Math) concepts accessible and fun.
micro switches
Micro Switches $22.68 ex GST
Micro Switches (Pack of 15)
conductive varnish
Conductive Varnish $14.95 ex GST
This silver conductive varnish adheres well to glass, PCB material, ceramics etc. It is usually used to repairs printed circuits, window antennas, window alarm loops etc. Very good conducting properties and great for use with MaKey MaKey - Approximately 0.02 - 0.1 ohms/cm2.
wire glue
Wire Glue $9.05 ex GST
A soldering iron in a jar. Wire Glue is an electrically conductive adhesive that enables you to make solder-free connections when you don't have a soldering iron handy, or aren't able to apply heat for some reason. Hundreds of hobby, trade and electronics uses. Lead-free, cures overnight.
jumper wires
Jumper Wires $5.54 ex GST
Jumper Wires - 40 Pack - 10 Piece assorted colours. Spare Jumper wires are useful in MaKey MaKey, Arduino and other electronics projects.

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