Makey Makey Classic — Invention Kit
$77.23 ex GST
($84.95 inc GST)
Turn a banana into a piano key, a pencil sketch into a game controller, or a cup of water into a switch. The Makey Makey Classic is a hands-on invention kit that lets children connect everyday objects to a computer and discover how simple circuits work — with no coding experience and no software to install.
What's included:
Makey Makey board — plugs into any computer with the included USB cable, which reads it as an ordinary keyboard or mouse
7 alligator clips and 6 connector wires for hooking up conductive objects
USB cable
Suitable for ages 8 and up
Works with Windows, Mac, Chromebook and Linux
What your child practises:
Core STEM ideas — closed circuits, conductivity and cause and effect
Creative problem-solving as they design their own controllers, instruments and inventions
A gentle first step into physical computing and coding with Scratch or MakeCode
Hands-on collaboration, ideal for makerspaces and small-group learning
With six inputs on the front of the board and twelve more on the back, the Makey Makey Classic grows with your learner — from a first banana piano to more advanced builds using up to 18 keys. It's a long-standing favourite in Australian classrooms and homeschools for making STEM tangible, and it's just as at home on the kitchen table as in a school makerspace.
Want something more portable? The pocket-sized Makey Makey GO is a smaller USB stick for inventing on the move (ages 6 and up).
Browse the full Makey Makey range →
Makey Makey STEM Pack — Class Set of 12
$1,408.18 ex GST
($1,549.00 inc GST)
Set up a whole makerspace at once. The Makey Makey STEM Pack — the Classroom Invention Literacy Kit — gives a class enough hardware to work in pairs, turning everyday objects into touchpads so students can explore circuits, conductivity and coding together. Designed for schools, it arrives sorted in a sturdy briefcase, ready to teach.
What's included:
12 Makey Makey Classic boards, each in its own box with a USB cable, 7 alligator clips and a how-to booklet
12 six-foot alligator clip sets and 12 six-foot connector wires
72 extra alligator clips and 144 connector wires for the back-of-board inputs
12 Makey Makey conductive 6B pencils
Sturdy briefcase organiser
Suitable for ages 8 and up
What students practise:
Core STEM ideas — closed circuits, conductivity and cause and effect
Creative problem-solving and design thinking, working in pairs or small groups
A hands-on bridge into coding with Scratch and MakeCode
Collaboration and communication across a whole class
Enough kit to keep around 60 students inventing in pairs, with everything organised in one grab-and-go case. Prefer to start smaller? See the single Makey Makey Classic. Schools and TAFEs are welcome to order on account — choose Purchase Order at checkout, or request a quote for bulk orders.
Browse the full Makey Makey range →
Makey Makey Backpack Bundle
$90.86 ex GST
($99.95 inc GST)
Get more out of a Makey Makey you already own. The Makey Makey Backpack Bundle adds three snap-on expansion boards that clip onto the pin headers on the back of the board (version 1.4 or higher), unlocking new ways to play, control and invent.
What's included — three backpack boards:
Player 2 Backpack — doubles your controls so a second player can join the game
Makey Mouse Backpack — breaks out mouse controls to alligator-clip connectors for drag-and-drop inventions
Makey Max Backpack — opens up all 12 inputs on the back of the board for more advanced projects
14 alligator clip wires and a Makey Makey sticker
What your child practises:
Circuit and input thinking as they wire up more complex controllers
Collaboration and turn-taking with two-player builds
Creative design — inventing custom mouse and game controls
A simple way to extend Makey Makey projects without a wad of wires. A Makey Makey Classic board is required and sold separately.
Browse the full Makey Makey range →
Makey Makey Code-a-Key micro:bit Backpack
$54.50 ex GST
($59.95 inc GST)
Bring sensors into your inventions. The Makey Makey Code-a-Key Backpack is an adaptor board that connects a BBC micro:bit to your Makey Makey, so motion, light, sound and temperature can trigger key presses and mouse control — no tangle of wires or breadboarding needed.
What it does:
Clips onto the back of your Makey Makey and holds a BBC micro:bit (V1 or V2)
Lets the micro:bit trigger up to 6 key presses and full mouse control
Works both ways — the micro:bit can also respond to your key or mouse activity by showing an image, playing a sound or driving a servo motor
Includes the Code-a-Key Backpack, instructions and a Makey Makey sticker
What your child practises:
Combining physical computing with sensor-based coding in MakeCode
Cause and effect — linking real-world inputs to on-screen actions
Creative problem-solving across two connected devices
Works with Makey Makey version 1.5 or higher. A Makey Makey Classic board and a BBC micro:bit are sold separately.
Browse the full Makey Makey range →
Makey Makey Craft + Code Booster Kit
$40.86 ex GST
($44.95 inc GST)
Take Makey Makey projects into craft and textiles. The Makey Makey Craft + Code Booster Kit gathers the conductive materials that turn fabric, paper and drawings into working touchpads — the hard-to-find bits that are otherwise a hassle to source.
What's included:
Conductive thread, conductive fabric and conductive fabric tape
Makey Makey conductive pencils
Everyday crafting materials such as brass paper fasteners, binder clips and aluminium foil
What your child practises:
Conductivity — discovering which materials carry a signal, and which don't
Combining art, craft and coding in one project (sewable circuits, drawn instruments and more)
Creative problem-solving with open-ended materials
A great add-on for classrooms and home learning that already have a Makey Makey. A Makey Makey Classic board is required and sold separately.
Browse the full Makey Makey range →
Makey Makey Get Up + Go! Booster Kit
$40.86 ex GST
($44.95 inc GST)
Get kids up out of their chairs and inventing with their whole bodies. The Makey Makey Get Up + Go! Booster Kit is an add-on for the Makey Makey that swaps small desk projects for big, active ones — floor pianos you play with your feet, stomp-switch races, hula-hoop drawing machines and more. Its extended cables let you build and connect from up to 3.6 metres (12 ft) away, so the whole room becomes the invention.
What's included:
Longer alligator clip wires and connector wires for room-sized builds
Extra alligator clips and a roll of conductive fabric tape
An adjustable wristband, so the wearer becomes part of the circuit
Project guides, each paired with a free Makey Makey app
Suitable for ages 8 and up
What your child practises:
Circuits and conductivity — on a bigger, more physical scale
Linking movement and play to cause and effect on screen
Creative problem-solving as they design active, whole-body inventions
A hands-on way to bring STEM into PE, the hall or the playground
A great add-on for classrooms and homes that want to get active with technology. This is a booster kit, not a full set — a Makey Makey Classic board is required and sold separately.
Browse the full Makey Makey range →
Makey Makey GO — Portable Invention Kit
$36.36 ex GST
($40.00 inc GST)
Take invention anywhere. The Makey Makey GO is a pocket-sized version of the original Makey Makey — a small USB stick that turns a single everyday object into a touchpad. Clip it to a banana, a pencil drawing or a cup of water, touch the object, and your computer responds as if a key were pressed. It's a simple, playful way for children to explore circuits, conductivity and cause and effect, with no coding or software needed to begin.
What's included:
Makey Makey GO USB stick — plugs straight into your computer's USB port
A single alligator clip for connecting one conductive object
Getting-started guide with project ideas
Keychain-sized, so it travels between home, school and makerspace
Recommended for ages 6 and up
What your child practises:
The basics of conductivity and closed circuits, through one hands-on touch input
Creative thinking — turning everyday objects into buttons and switches
A gentle first step towards physical computing and coding with Scratch or MakeCode
With one input rather than the Classic's eighteen, the Makey Makey GO keeps things simple — ideal as a first taste of invention for younger makers, or a portable companion for quick single-switch projects. Available in Australia from Sammat Education, backed by our team of former teachers and lesson support through the Sammat Education Academy.
Need more inputs for bigger builds? The Makey Makey Classic has six front and twelve rear inputs — up to 18 keys — for more advanced projects (ages 8 and up).
Browse the full Makey Makey range →
Ultimate Makey Makey Classroom Mega-Bundle - Ex Demo (29 Kits, Tactix Cases & STEM Lesson Folders)
$1,450.00 ex GST
($1,595.00 inc GST)
Equip an entire school makerspace or two full classrooms with one ultimate, battle-tested kit!
Straight from the Sammat Education workshop archives, this ex-demo Ultimate Makey Makey Classroom Mega-Bundle is the ultimate shortcut to deploying physical computing at scale. We’ve run the primary school incursions, perfected the resources, and organized everything into a heavy-duty, grab-and-go system.
Every single one of the 29 boards has been educator-tested and is fully functional. With enough hardware to easily support 60+ students working in pairs, this package completely removes the friction of setting up a school coding and electronics lab.
What’s Included in the Mega-Bundle:
29x Makey Makey Classic Boards: Each individually packed in clear, snap-lock storage cases with their respective USB cables and starter alligator clips.
3x Tactix Heavy-Duty Storage Cases: Rugged contractor-grade toolboxes with integrated top-compartment sorting trays. Perfect for transporting kits safely between classrooms without losing parts.
Exclusive Teacher Resource Folders: Loaded with tested lesson ideas, curriculum links, and project guides to help teachers run successful STEM sessions straight out of the box.
Bulk Installation Wiring: Huge spools of extra-long extension wire—essential for designing giant interactive floor pianos, room-wide installations, or interactive science exhibits.
Tons of Extra Connectors: Massive bundles of assorted multi-colored alligator clips and jumper wires to ensure you never run short mid-class.
Bonus Conductive Materials: A 4-pack of Play-Doh, copper tape rolls, aluminum foil to let students start inventing instantly.
Why Buy Ex-Demo From Us?
Buying 29 kits and this level of custom storage brand new would cost well over $3,200 AUD. This package allows schools to maximize their ICT budgets, offering an instant, massive scale setup for a fraction of the cost.
Note: As this is genuine ex-demo equipment used in school workshops, items show minor cosmetic wear and labeling on plastic cases, but all electronic components are thoroughly tested, verified, and 100% functional.
Free Pickup available from Kellyville NSW (2155). Use code PICKUP2155 at the checkout to avoid Shipping Fee!
Adhesive Copper Tape 5mm x 10m
$9.95 ex GST
($10.95 inc GST)
Copper Tape with Adhesive Backing
Solderable
Repair printed circuit boards
Create antennas and shielding
Alligator Clips Pack
$7.95 ex GST
($8.75 inc GST)
Pack of 10 Alligator Clips for use with MaKey MaKey. 40cm Alligator clip leads in 5 assorted Colours.
Invent To Learn: Making, Tinkering, and Engineering in the Classroom
$40.86 ex GST
($44.95 inc GST)
Invent To Learn: Making, Tinkering, and Engineering in the Classroom - Join the maker movement!
There’s a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customise the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the centre of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom.
Children are natural tinkerers
Their seminal learning experiences come through direct experience with materials. Digital fabrication, such as 3D printing and physical computing, including Arduino, MaKey MaKey and Raspberry Pi, expands a child’s toy and toolboxes with new ways to make things and new things to make. For the first time ever, childhood inventions may be printed, programmed or imbued with interactivity. Recycled materials can be brought back to life. While school traditionally separates art and science, theory and practice, such divisions are artificial. The real world just doesn’t work that way! Architects are artists. Craftsmen deal in aesthetics, tradition and mathematical precision. Video game developers rely on computer science. Engineering and industrial design are inseparable. The finest scientists are often accomplished musicians.
The maker community brings children, hobbyists and professionals together in a glorious celebration of personal expression with a modern flare. When 3-D printing, precision cutting, microcomputer control, robotics and computer programming become integral to the art studio, auto shop or physics lab, every student needs access to tools, knowledge and problem solving skills. The maker movement not only blurs the artificial boundaries between subject areas, it erases distinctions between art and science while most importantly obliterating the crippling practice of tracking students in academic pursuits or vocational training. There are now multiple pathways to learning what we have always taught and things to do that were unimaginable just a few years ago.
Making for every classroom budget
Even if you don’t have access to expensive (but increasingly affordable) hardware, every classroom can become a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials. The potential range, breadth, power, complexity and beauty of projects has never been greater thanks to the amazing new tools, materials, ingenuity and playfulness you will encounter in this book. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports classroom making.
The Invent To Learn Guide To Fun
$25.00 ex GST
($27.50 inc GST)
The Invent To Learn Guide to Fun Classroom Technology Projects features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.
Josh Burker kicks classroom learning-by-making up a notch with step-by-step instructions, full-colour photos, open-ended challenges, and sample code. Learn to paint with light, make your own "Operation Game," sew interactive stuffed creatures, build "Rube Goldberg" machines, design artbots, produce mathematically generated mosaic tiles, program adventure games, and more!
Your MaKey MaKey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects. With The Invent To Learn Guide to Fun in hand, kids, parents, and teachers are invited to embark on an exciting and fun learning adventure!
Jumper Wires
$5.54 ex GST
($6.09 inc GST)
Jumper Wires - 40 Pack - 10 Piece assorted colours. Spare Jumper wires are useful in MaKey MaKey, Arduino and other electronics projects.
Shop Official Makey Makey Products
Our store proudly offers official Makey Makey products by JoyLabz, ensuring high-quality and authentic experiences for all makers. Experience first-class support, efficient delivery from our Australian warehouses, and the confidence of shopping with an Australian-owned company.
Educational Resources at Your Fingertips
Embark on an exciting learning adventure with our educational resources, including project ideas, lesson plans, and the Invent To Learn Guide to Fun, featuring classroom-tested "maker" projects for learners of all ages.