Adonit
Bilby 3D
BirdBrain Technologies
Bluelounge
Bonelk
Catalyst
Classroom21
ClassVR
Cleverbooks
Dexter Industries
DJI
Edison
Education Technology Specialists
ElecFreaks
Espresso
Eyepower
Eyepower Games
FlashForge
Focus Educational
Hear and Learn
Honestech
HoverCam
Hue
Kai's Clan
LapCabby
Lightspeed
littleBits
LUXROBO
MakeKit
MaKey MaKey
Merge
Micro Swiss
micro:bit
Mobile Pixels
Nanoleaf
Netatmo
NVS
Ozobot
Paperlike
PC Locs
PC merge
Primo Toys
Robolink
Sammat Education
Satechi
Shintaro
Software MacKiev
Sphero
Sumdog
Swivl
Thronmax
TTS
Twelve South
UGEE
Augmented Reality Explorers Program
Dive into an immersive 8-week adventure crafted for K-4 students, where technology meets imagination. Using iPads, students will explore augmented reality (AR) through engaging projects, enhancing their learning and creativity. Perfectly aligned with the Australian Curriculum, this program is a must-have for modern classrooms.
Bee Bot STEAM Program
Designed for use by young children for the introduction of coding and considered communication skills, the Bee Bot is an entertaining, versatile, child and classroom-friendly resource. Suitable for kids of early learning, childcare and lower primary ages, the simple layout is a perfect starting point to teach control, directional language and programming too little ones.
Claymation Student Workshop
This workshop is designed to teach students how to use Claymation software to create their own stop motion animated video. Students will capture images using a webcam, create characters, apply small changes, add background images and music to create their own claymation movies.
Drone STEAM Program
Our Drone STEAM Program uses "Airblock" an easy-to-use programmable drone that’s geared to inspire young pilots to dive head first into STEAM education. The drone itself consists of six rotor blades and one master module that links the blades via magnetic connectors in a honeycomb fashion without the use of any tools. Each module is wrapped in a special engineered Styrofoam to protect sensitive instruments from damage during a crash landing.
Edison STEAM Program
Edison encourages students to become not just coders, but also inventors, problem solvers, and creative thinkers. Edison's sensors and expandable build system provide learning opportunities in areas such as arithmetic, science, critical thinking, engineering, design thinking, and more.
Exploring with Bee Bot
In this workshop students will participate in several activities that develop problem-solving skills, spatial awareness, map-reading, team work, co-operation and communication skills. Students will be divided into teams of 2 or 3 and each team will be provided with activities that require programming the Bee Bot.
Green Screen Adventure Lab
Engage your students with the Green Screen Adventure Lab! This 8-week workshop fosters creativity and digital skills, aligned with the Australian Curriculum. Book now for a seamless, enriching educational experience.
indi STEAM Program
Take your whole class on the road to STEAM learning with the indi STEAM Program. indi is our entry-level robot designed to introduce early learners to computational thinking, STEAM, and computer science principles.
Junior Explorers STEAM Program
Welcome to our Junior Explorers STEAM Adventure, where little minds meet big discoveries! Designed for preschoolers aged 4-6, this exciting program invites young learners to embark on a journey of creativity and exploration. Through playful interaction with Bee Bots and Sphero Indi, children will learn the basics of coding and problem-solving in a fun, hands-on environment. Our engaging activities are crafted to spark curiosity and foster a love for learning, setting the foundation for future innovation and discovery. Join us as we transform learning into an exhilarating adventure for your little one!
K-6 STEAM Program
The K-6 STEAM Program is a term based STEAM program that lasts for an 8 week term. It allows for 4 classes of students to participate in 8 x 1 hour sessions based around STEAM principles such as coding and programming as well as several design and invention challenges.
Makey Makey STEAM Program
With Makey Makey everyday objects are transformed into touchpads empowering students to interact with computers as creative tools. The computer becomes an extension of their creativity, fostering imaginative play and discovery. Screen time, so often the bane of parents and teachers, becomes play, discovery, and invention time.
micro:bit Smart Home STEAM Program
The micro:bit Smart Home STEAM Program is designed to help students get started with exploring the world of electronics with a focus on home automation. Simply speaking a “Smart Home” is a home equipped with the lighting, heating, cooling, visual, sound appliances, miscellaneous electronic devices that can be controlled remotely (and automated) by a smartphone or a computer.
NewsMaker Student Workshop
Our NewsMaker Student Workshop provides students an easy and fun platform to practice writing, speaking and presentation skills.
Ozobot STEAM Program
Our STEAM education program presents an innovative way to teach subjects like programming, math and science in classrooms. See students become engaged and inspired when topics come alive with the help of Ozobot.
RVR STEAM Program
The Sphero RVR is a revolutionary spin on the programmable robot, drivable right out of the box and ready for customization with a comprehensive set of sensors. RVR is the ideal platform for hackers, creators, educators, and learners. Our STEAM Program takes students from beginner to confident coder in using this fantastic STEM resource.
Sphero BOLT Cybersecurity STEAM Program
Learn to protect your digital life with the Sphero BOLT CYBERSECURITY STEAM Program from Sammat Education. Explore the fundamentals of cybersecurity, hacking, networks, safe online practices, coding, and STEM in a fun and interactive setting. Start your journey now!
Sphero Drive
Sphero Drive an interactive robotic ball for students to teach them codes creatively in classrooms. This STEAM education kit allow kids not just to learn code but different subjects as well like mechanics, physics, maths, science and technology.
Sphero STEAM Program
The Sphero STEAM Program is a term based STEAM program that lasts for an 8 week term. It allows for 4 classes of students to participate in 8 x 1 hour sessions based around coding and programming the Sphero robot as well as several design and invention challenges.
Virtual Reality STEAM Program
Students will build and code a 3D simulated environment with user-friendly creation tools then explore in virtual and augmented reality with the Merge Cube and VR Headsets.