Ozobot Challenge Mat: Basketball
$199.09 ex GST
($219.00 inc GST)
The Ozobot Challenge Mat: Basketball takes coding to the court. Evo is playing in an All-Star Basketball Showcase, and students code it to pass, dribble, shoot and weave around defenders through a series of skill-based drills. Every play takes precise programming, so students build real coding logic and problem-solving while they compete. It's a durable, reusable mat that blends coding with the excitement of basketball, sized to fit most classroom desks.
What your students do:
Work through basketball drills on the challenge cards
Code Evo to dribble, pass, shoot and navigate around defenders
Learn the fundamentals of Ozobot Blockly with the Blockly Basics cards
Build programming logic, spatial awareness, teamwork and sportsmanship
What's included:
A premium 61 × 84 cm (24″ × 33″) coding mat that fits most desks
15 challenge cards and 17 Blockly Basics cards
Evo accessories: 3 robot arms, 6 defenders, 3 basketballs and 2 backboards
Access to standards-aligned lessons in Ozobot Classroom
Students can code screen-free with Colour Codes or dive into Ozobot Blockly. The mat is designed for use with an Ozobot Evo robot and a compatible device (both sold separately), and its durable, reusable design stands up to game after game. Using Ari? Ozobot provides 3D CAD files so you can print Ari-compatible accessories.
Ozobot Challenge Mat: Mission to Mars
$199.09 ex GST
($219.00 inc GST)
The Ozobot Challenge Mat: Mission to Mars turns coding into a space mission. Students become mission commanders, coding their Evo robot across a rocky Martian landscape to locate supply crates and fuel barrels and set up a base camp. Every move takes strategic planning, so students build real programming logic and problem-solving as they play. It's a durable, reusable mat that combines coding with an exciting space-exploration theme, sized to fit most classroom desks.
What your students do:
Take on step-by-step mission objectives from the challenge cards
Code Evo to navigate Martian terrain and gather vital resources
Plan safe, efficient paths through canyons and volcanoes
Build critical thinking, spatial awareness, programming logic and teamwork
What's included:
A premium 61 × 84 cm (24″ × 33″) coding mat that fits most desks
Challenge cards with step-by-step mission objectives
Accessories made for Evo
Student instructions
Access to standards-aligned lessons in Ozobot Classroom
Students can code screen-free with Colour Codes or dive into Ozobot Blockly. The mat is designed for use with an Ozobot Evo robot and a compatible device (both sold separately), and its durable, reusable design stands up to repeated classroom missions. Using Ari? Ozobot provides 3D CAD files so you can print Ari-compatible accessories.
Ozobot Challenge Mat: Ocean Explorer
$199.09 ex GST
($219.00 inc GST)
The Ozobot Challenge Mat: Ocean Explorer takes coding under the sea. Students code their Evo robot on a journey through four ocean zones — from sunlit shallows to the darkest depths — combining real coding skills with marine science, archaeology and ecology. They start with the Exploration Basics cards to master the fundamentals of Ozobot Blockly, then take on tougher missions with the Deep Exploration cards. It's a durable, reusable mat sized to fit most classroom desks.
Explore four ocean zones:
Intertidal — code Evo to highlight the plants and animals where land meets the sea
Sunlight — take part in an underwater archaeological dig for ancient treasures
Twilight — code Evo to "photograph" the strange creatures of the deep
Midnight — dive to the ocean floor to study and navigate coral reefs
What's included:
A premium 61 × 84 cm (24″ × 33″) coding mat that fits most desks
Exploration Basics and Deep Exploration challenge cards
Accessories made for Evo
Access to standards-aligned lessons in Ozobot Classroom
Along the way, students build programming logic, problem-solving and spatial awareness — plus a real curiosity about marine science and ecology. They can code screen-free with Colour Codes or dive into Ozobot Blockly. The mat is designed for use with an Ozobot Evo robot and a compatible device (both sold separately), and its durable, reusable design stands up to repeated expeditions. Using Ari? Ozobot provides 3D CAD files so you can print Ari-compatible accessories.
Ozobot Challenge Mat: Ultimate Soccer
$199.09 ex GST
($219.00 inc GST)
The Ozobot Challenge Mat: Ultimate Soccer turns coding into game day. FC Ozobot is scouting for talent, and students step onto the field to code their Evo robot through soccer drills — dribbling, passing, avoiding defenders and scoring game-winning goals. Every play takes precise programming, so students build real coding logic and spatial awareness while they compete. It's a durable, reusable mat that pairs coding with the excitement of soccer, sized to fit most classroom desks.
What your students do:
Draw challenge cards and work through soccer drills
Code Evo to dribble, pass, avoid defenders and shoot goals
Plan and perfect plays to navigate the field
Build programming logic, spatial awareness, teamwork and collaboration
What's included:
A premium 61 × 84 cm (24″ × 33″) coding mat that fits most desks
Challenge cards to guide each drill
Buildable soccer-themed accessories for Evo
Student instructions
Access to standards-aligned lessons in Ozobot Classroom
Students can code screen-free with Colour Codes or dive into Ozobot Blockly. The mat is designed for use with an Ozobot Evo robot and a compatible device (both sold separately), and its durable, reusable design stands up to repeated matches. Using Ari? Ozobot provides 3D CAD files so you can print Ari-compatible accessories.
Ozobot STEAM Kit: OzoGoes Around a Sundial
from $47.27 ex GST
($52.00 inc GST)
OzoGoes Around a Sundial turns telling time into a hands-on science project. In this Ozobot STEAM kit, students build their own sundial, then use it to tell the time by the position of the sun — discovering first-hand how shadows and angles mark the hours of the day. A flashlight stands in for the sun, so the activity works indoors, any time. Pair it with an Evo or Bit+ robot to add coding, or run it screen-free without a bot. Designed for ages 8 and up.
What your students explore:
How to build and read a sundial
How the sun's position casts shadows that mark the time of day
Angles, shadows and the science of timekeeping
Problem-solving, critical thinking and teamwork in a real-world context
What's included:
Sundial, sun stand, shade, centre pin and axle to build and use
Flashlight (to act as the sun) and a compass
Activity board and fact cards
Printed lesson plans and assembly instructions
QR code to free digital lessons in Ozobot Classroom
The activities are standards-aligned, and one kit suits an individual or a small group of up to four students. To code along, you'll need an Ozobot Evo or Bit+ robot (sold separately) and a device to run Ozobot Blockly — though the sundial activities also work screen-free without a bot.
Ozobot STEAM Kit: OzoGoes on a Seesaw
from $47.27 ex GST
($52.00 inc GST)
OzoGoes on a Seesaw brings playground physics into the classroom. In this hands-on Ozobot STEAM kit, students build a working seesaw — a simple lever — then add and remove weights to see how balance, force and gravity affect the way it moves. Pair it with an Evo or Bit+ robot to bring coding into the activity, or run it screen-free without a bot. It's a ready-to-teach way to make forces and simple machines tangible, designed for ages 8 and up.
What your students explore:
How a lever works, by building and testing their own seesaw
Balanced and unbalanced forces, and how they change an object's motion
Leverage, gravity and force through hands-on experiments with weights
Problem-solving, critical thinking and teamwork in a real-world context
What's included:
Activity board and a punch-out board with skewer to build the seesaw
Weights for balance and force experiments
8 vocabulary cards and 12 "What's the Force?" cards
2 printed lesson plans with answer keys, plus assembly instructions
QR code to free digital lessons in Ozobot Classroom
The activities are standards-aligned, and one kit suits an individual or a small group of up to four students. To code along, you'll need an Ozobot Evo or Bit+ robot (sold separately) and a device to run Ozobot Blockly — though the seesaw activities also work screen-free without a bot.
Ozobot STEAM Kit: OzoGoes to the Solar System
from $62.73 ex GST
($69.00 inc GST)
OzoGoes to the Solar System combines astronomy, engineering and coding in one hands-on project. Students build eight planet structures, put them in order around the sun, then attach a planet to their robot and code it to travel its orbit — turning abstract ideas about space, distance and time into something they can see and time for themselves. Pair it with an Evo or Bit+ robot, or explore the activities screen-free without a bot. Designed for ages 8 and up.
What your students explore:
Build the eight planets and model the solar system in order
Code their robot to simulate a planet's orbit and rotation
The difference between rotation and revolution, and the inner rocky planets
Engineering, debugging and problem-solving through spacecraft challenges
What's included:
Punch-out boards to build 8 planet structures
An Evo snap-on cover (to attach a planet to the robot)
Activity board, 36 match-up cards and 10 information cards
Printed lesson plan with answer key and assembly instructions
QR code to free digital lessons in Ozobot Classroom
The activities are standards-aligned, and one kit suits an individual or a small group of up to four students. To code along, you'll need an Ozobot Evo or Bit+ robot (sold separately) and a device to run Ozobot Blockly — though the model and activities also work screen-free without a bot.
Ozobot STEAM Kits: OzoGoes to the Sun, Earth & Moon
from $47.27 ex GST
($52.00 inc GST)
OzoGoes to the Sun, Earth & Moon brings astronomy to life on the desktop. In this hands-on Ozobot STEAM kit, students build a working model of the Sun, Earth and Moon, then use it to explore how these movements shape life on Earth — day and night, the four seasons, eclipses and more. A flashlight acts as the sun, so the whole model works indoors. Pair it with an Evo or Bit+ robot to add coding, or run it screen-free without a bot. Designed for ages 8 and up.
What your students explore:
Why we have day and night as the Earth turns
How the tilt and orbit of the Earth create the four seasons
How the Sun, Earth and Moon line up to cause eclipses
Problem-solving, critical thinking and teamwork in a real-world context
What's included:
Earth globe, foam Moon and three stands (Sun, Earth and Moon)
Bamboo skewer, clear adhesive dots and a flashlight (to act as the sun)
An Evo snap-on hat
Activity board, 12 fact cards, 4 inquiry cards and an inquiry activity sheet
Printed lesson plan with answer key, assembly instructions, and a QR code to free lessons in Ozobot Classroom
The activities are standards-aligned, and one kit suits an individual or a small group of up to four students. To code along, you'll need an Ozobot Evo or Bit+ robot (sold separately) and a device to run Ozobot Blockly — though the model and activities also work screen-free without a bot.