Educational VR & AR Headsets for Classrooms – ClassVR Solutions
ClassVR is a powerful educational virtual reality (VR) and augmented reality (AR) solution built specifically for schools and learning environments. Designed to help teachers deliver immersive lessons that boost engagement, deepen understanding, and support personalised learning, ClassVR brings cutting-edge technology directly into the classroom.
ClassVR Features
Standalone Headsets
ClassVR’s standalone headset is fully classroom ready. No additional mobile device is needed, the headset delivers a fully immersive VR experience whilst being wirelessly managed and controlled by our innovative ClassVR Teacher Portal.
Central Headset Management
With the real-time classroom delivery platform and full control and management of multiple headsets in the classroom teachers have a quick and simple way to send their lesson to multiple headsets and view and monitor progress.
Curriculum aligned content
ClassVR comes with access to thousands of immersive experiences spanning core academic subjects. Teachers can select pre-built lessons or upload their own VR content to match local Australian curricula — increasing relevance for students.
Setup, training and support
You will be provided with set up training and support by local, qualified specialists in your area. They have extensive experience in training teachers how to use technology successfully in the classroom.
What is ClassVR?
At its core, ClassVR is a standalone VR system that combines robust hardware, curriculum-aligned content, and intuitive classroom controls. Unlike consumer VR headsets, ClassVR is engineered for schools and education settings, offering:
- Standalone VR headsets with high-resolution screens and powerful processors — no mobile devices required
- Teacher Portal & management tools to send lessons and monitor student activity
-Curriculum-aligned content across STEM, history, languages, science, geography, arts and more
- Secure storage & charging cases designed for classrooms
ClassVR helps teachers create engaging, interactive lessons — making abstract topics tangible through immersive VR/AR experiences.
Ruggedised Classroom Storage and Charging
Making sure the headsets are ready for class means keeping them safe, secure and fully charged. The ClassVR storage and charging case provides maximum safety and security within the classroom and allows all 8 headsets to be charged safely and swiftly, even when the case is closed and locked. The portable case allows you or your students to easily and safely move devices between classrooms, sharing the engaging experience with all students.
Why Schools Choose ClassVR
📌 Boost Student Engagement
VR creates a “learning by doing” environment that encourages students to explore real-world scenarios, historical events, scientific concepts, and global cultures firsthand. Students are more attentive and retain concepts better when learning goes beyond textbooks.
📌 Easy to Use & Manage
The ClassVR system includes an intuitive teacher portal, allowing educators to launch experiences, manage headsets, and adjust settings with ease — saving time and removing tech barriers.
📌 Safe Classroom Environment
ClassVR ensures students only access teacher-approved VR content, and the headsets are managed centrally to maintain focus and classroom order.
📌 Supports Diverse Learning
Whether your school needs whole-class packs or small-group kits, ClassVR is flexible. From 4-set starter bundles to full classroom kits, teachers can tailor VR experiences for different age groups.
Educational Uses & Lesson Ideas
History & Social Studies: Walk through ancient civilisations, explore world landmarks, or witness historical moments in immersive 360° VR.
Science & STEM: Visualise complex concepts like cellular biology, ecosystems, or physics simulations with interactive VR models.
Literacy & Language: Enhance language skills with interactive storytelling and real-world language scenarios.
Health & Wellbeing: Provide calming VR experiences that support mental health, wellbeing, and sensory-based learning.