Most schools buying VR are buying it for one faculty. This bundle is for the ones where two departments want it at the same time — science asking for virtual labs, careers asking for workplace simulations — and where buying two separate sets of headsets isn't going to get through the budget.
Why buy both libraries against one set of headsets
The headsets are the expensive part; the content licences are not. A set of Xcelerate headsets sitting in a science storeroom is used a few periods a week. The same set, with both libraries on it, serves Years 7 to 10 science and the senior careers programme from one purchase, one portal and one procurement process. It also means the careers coordinator doesn't have to make their own case for hardware next budget cycle.
Practically, it changes who can book the trolley. Any teacher with a ClassVR account can launch either library, so utilisation stops depending on which department owns the cupboard.
What's on the headsets
- EduverseSTEM — 500+ experiences across biology, chemistry, physics, engineering and computing, with five project-based learning units. Mapped to ACARA. Full details on the EduverseSTEM bundle.
- EduverseCTE — career exploration, vocational practice and interview simulations with AI feedback on eye contact and speech clarity. Full details on the EduverseCTE bundle.
- The complete Eduverse curriculum library, plus setup, teacher training and support
Choosing your configuration
Four headsets suit rotations where one group works in VR while the rest of the class does something else. Fifteen covers paired work across a full class. The licence runs 3 or 5 years — the 5-year term costs less per year, and matches the realistic service life of the hardware.
Headsets weigh under 450g with detachable, easy-to-clean face cushions for shared use, and content is preloaded so lessons run offline.