ClassVR Xcelerate headsets with EduverseSTEM
from $10,268.18 ex GST
($11,295.00 inc GST)
Give students a way to do STEM, not just read about it. This ClassVR Xcelerate bundle pairs interactive 6DoF headsets with EduverseSTEM, a library of more than 500 curriculum-aligned STEM experiences where students run virtual experiments, solve engineering problems and build their own solutions.
What's included:
ClassVR Xcelerate headsets (sets of 4 or 15) — 6DoF spatial tracking, ergonomic optical hand controllers, and lockable cases with built-in charging
EduverseSTEM: 500+ curated experiences across biology, chemistry, physics, engineering and technology, and computing, plus the complete Eduverse curriculum library
Five ready-to-teach project-based learning units built on the PBLWorks Gold Standard framework, with teacher guidance, session plans and key vocabulary
Classroom and device management through the ClassVR portal: lesson delivery, live monitoring and headset management in one place
Guided setup, teacher training and ongoing support
Your choice of a 3-year or 5-year content licence
What students practise:
Running and repeating experiments in virtual labs — testing variables, collecting data and drawing conclusions
Investigating anatomy and biological systems through virtual dissections, with no physical specimens needed
Applying maths and engineering principles to design, build and refine working solutions
Coding and 3D creation, progressing from block-based coding through to TypeScript
Every EduverseSTEM module is mapped to recognised curriculum standards including ACARA, so it fits Australian planning rather than sitting alongside it. Content is preloaded on the headsets and runs offline, so a lesson never hangs on classroom Wi-Fi, and short 5–15 minute sessions slot into a normal period. Each headset weighs under 450g and has an adjustable strap with a detachable, easy-to-clean face cushion for shared classroom use.
ClassVR Xcelerate headsets with EduverseSTEM & CTE
from $15,904.55 ex GST
($17,495.01 inc GST)
Most schools buying VR are buying it for one faculty. This bundle is for the ones where two departments want it at the same time — science asking for virtual labs, careers asking for workplace simulations — and where buying two separate sets of headsets isn't going to get through the budget.
Why buy both libraries against one set of headsets
The headsets are the expensive part; the content licences are not. A set of Xcelerate headsets sitting in a science storeroom is used a few periods a week. The same set, with both libraries on it, serves Years 7 to 10 science and the senior careers programme from one purchase, one portal and one procurement process. It also means the careers coordinator doesn't have to make their own case for hardware next budget cycle.
Practically, it changes who can book the trolley. Any teacher with a ClassVR account can launch either library, so utilisation stops depending on which department owns the cupboard.
What's on the headsets
EduverseSTEM — 500+ experiences across biology, chemistry, physics, engineering and computing, with five project-based learning units. Mapped to ACARA. Full details on the EduverseSTEM bundle.
EduverseCTE — career exploration, vocational practice and interview simulations with AI feedback on eye contact and speech clarity. Full details on the EduverseCTE bundle.
The complete Eduverse curriculum library, plus setup, teacher training and support
Choosing your configuration
Four headsets suit rotations where one group works in VR while the rest of the class does something else. Fifteen covers paired work across a full class. The licence runs 3 or 5 years — the 5-year term costs less per year, and matches the realistic service life of the hardware.
Headsets weigh under 450g with detachable, easy-to-clean face cushions for shared use, and content is preloaded so lessons run offline.