Bee-Bot Lesson Activities 3
from $54.50 ex GST
SUPPLIED AS A DIGITAL DOWNLOAD
25 BRAND NEW MATS AND ACTIVITIES
Bee-Bot Lesson Activities 3 is a BRAND NEW cross-curricular interactive program based on the popular Bee-Bot programmable floor robot. The resource is an excellent starting point for teaching control, directional language and simple programming to young children. It is suitable for both individual study and whole class whiteboard teaching.
Program Features
The software includes a range of activities for 25 brand new Bee-Bot cross-curricular activity mats including Minibeasts, New & Old Toys and People Who Help Us. Challenges are solved by programming sequences of moves on-screen with feed-back given at the end of each task.
Children create their own on-screen activity mats and build and save 3D Bee-Bot worlds. The program can be personalised by each user creating fabulous Bee-Bot shells on-screen. This encourages the development of image manipulation skills and can be linked to practical activities, such as printing and cutting out the designs for use as Bee-Bot jackets.
FREE On-Screen Maps of the World
Included with Bee-Bot Lesson Activities 3 is a free bonus pack of 24 on-screen country maps and regions.
Bee-Bot Lesson Activities 2
from $54.50 ex GST
SUPPLIED AS A DIGITAL DOWNLOAD
Bee-Bot Lesson Activities 2 is a cross-curricular interactive program based on the popular Bee-Bot programmable floor robot. The resource is an excellent starting point for teaching control, directional language and programming to young children. It is suitable for both individual study and whole class whiteboard teaching.
Bee-Bot Lesson Activities 2 is based on eight well-known TTS cross-curricular activity mats including: Farmyard, Seaside, Fairy Tale, Katie Morag, Community, World Map, UK Map, Bee-Bot's Home.
The software includes a range of activities for eight Bee-Bot cross-curricular activity mats. Challenges are solved by programming sequences of moves on-screen with feed-back given when tasks have been completed. Users can create their own on-screen activity mats and build and save 3D Bee-Bot worlds. Inexperienced readers can listen to recordings of the activity instructions.
Users can now personalise the program by creating fabulous Bee-Bot shells.This encourages the development of image manipulation skills and can be linked to practical activities, such as printing and cutting out the shells for use as Bee-Bot jackets.
The following mats are all featured in the program:
Farmyard
Seaside
Fairy Tale
Katie Morag
Community
World Map
UK Map
Bee-Bot's Home
Create Your Own Bee-Bot Mats and On-screen Activities
Bee-Bot 2 User Mat Input photographs and images and use them to create your own on-screen mats and activities.
Bee-Bot Lesson Activities 1
from $54.50 ex GST
SUPPLIED AS A DIGITAL DOWNLOAD
Bee-Bot Lesson Activities 1 is a cross-curricular interactive program based on the popular Bee-Bot programmable floor robot. The resource is an excellent starting point for teaching control, directional language and programming to young children. It is suitable for both individual study and whole class whiteboard teaching.
Bee-Bot Lesson Activities 1 is based on eight well-known TTS cross-curricular activity mats including: Alphabet, Money, Race Track, Shapes and Colours, Busy Street, Treasure Island, CVC and Number Track.
The software includes a range of activities for eight Bee-Bot cross-curricular activity mats. Challenges are solved by programming sequences of moves on-screen with feed-back given when tasks have been completed. Users can create their own on-screen activity mats and build and save 3D Bee-Bot worlds. Inexperienced readers can listen to recordings of the activity instructions.
Users can now personalise the program by creating fabulous Bee-Bot shells.This encourages the development of image manipulation skills and can be linked to practical activities, such as printing and cutting out the shells for use as Bee-Bot jackets.
3D World for Bee-Bot Included in the program is the ability to build and save a 3D world for Bee-Bot. Learn about control and directional language by programming a sequence of moves on-screen.
Bee-Bot Mats featured in the program
Alphabet
Money
Race Track
Shape
Busy Street
Treasure Island
CVC
Numbers
Lessons for Bee-Bot
$135.45 ex GST
Bee-bot Lessons is a resource pack and CD of classroom tested Bee-bot activities and learning resources, licensed for use across the whole school.
Bee-Bot Lessons was developed by Cristy McBee, a kindergarten teacher in a technology rich laboratory classroom in Rock Springs, WY. Each of the lessons has been used and refined by both the author and her colleagues throughout the school district. Each is easy to implement and has been tested in the classroom. Bee-Bot Lessons comes with a license to copy the lessons and use them throughout a school site. They work well with students from pre-kindergarten through second grade.
Bee-Bot lesson cards
Bee-Bot Lessons comes complete with a CD containing nearly 1000 images carefully matched to the lessons, such as the ones to the left that support the lesson on food groups. These brightly-coloured images are especially appealing to young children.
Card MatThe images are organised into convenient PDF files. Each lesson specifies the file containing the images that support it, along with other suggested resources, most conveniently available at schools. Print the images, follow the lesson instructions, and set Bee-Bot off on a teaching adventure for your class! With lessons for math, science, social studies, reading, art, and more, Bee-Bot Lessons can be used throughout the day and throughout the year, incorporating technology across the curriculum.
Bee-Bot Card Mat
The Bee-Bot card mat is the perfect companion for Bee-Bot Lessons. The Bee-Bot card mat is a 6 by 6 grid with a clear plastic sheet on top. The grid is designed so that each square represents one Bee-Bot step. Lift the plastic sheet, place images from Bee-Bot Lessons or those you create on the grid, and lower the plastic sheet to lock them in place. With the grid as a guide, students use Bee-Bot to explore the subject or task represented by the images. The Bee-Bot card mat provides a durable and flexible learning station for Bee-Bot that can be used in all areas of the curriculum.
Problem Solving with Bee-Bot
$135.45 ex GST
Problem-Solving with Bee-Bot includes a teacher manual with instructions and objectives and a CD with 150 student challenges, licensed for use across your whole school.
Problem-Solving with Bee-Bot is targeted at students in first through fifth grades. Challenges are based on a grid which takes advantage of Bee-Bot's 90 degree turns. Initial exercises challenge students to develop simple routes for Bee-Bot and can be used with younger students. Subsequent exercises have more complicated routes tied to cartesian coordinates on the grid, providing hands-on practice in understanding graphing and mapping. Additional challenges focus on prediction, logic, sequencing, and directions. Working together on challenges helps student develop communication and collaboration skills while testing their solutions with Bee-Bot provides a motivating experience in self-evaluation.
Problem-Solving with Bee-Bot includes a teacher manual with instructions and objectives and a CD with 150 student challenges. Challenges are self-contained on one page to be easily printed and distributed to students. Each challenge is self-contained with its goal and instructions. Students solve the challenge they are presented and then test their solution with Bee-Bot. Challenges are organized by type and level of difficulty, so teachers can match challenges to student experience and ability. Challenges that emphasize mapping, graphing, predicting, and sequencing are included along with a series of challenges that present increasingly complex Bee-Bot routes.
Problem-Solving with Bee-Bot was developed by Lester Carr, a 40-year public school veteran, who drew on broad experience introducing technology into the classroom to develop Problem-Solving with Bee-Bot. Bee-Bot's simplicity and ease and use were an inspiration to develop challenges that put the motivation, excitement, and learning potential of robot technology into the hands of elementary school students.