Welcome to STEAM in Action
Online Professional Learning
Increase the capacity of teachers and schools to integrate technology authentically across the curriculum!
STEAM in Action Workshop Overviews
Engaging K-6 Maths and STEAM based activities using Sphero
Learn how to engage your students in K-6 Maths and STEAM based activities using Sphero! You will be introduced to the Sphero Edu portal – teaching you how to create lessons and activities and integrate Sphero with Google Classroom. We will look at how to find creative projects and programs for use in the classroom as well as take you through an authentic hands on STEAM project using the Sphero as the focal point.
Innovative Technology across the Curriculum
In this professional learning workshop, teachers will explore a range of innovative technologies that can be used across the curriculum. These hands-on sessions will have participants engaging in tasks that include augmented reality, robotics and coding.
Teachers will be able to take their experiences in these sessions and integrate these innovative technologies into their classroom.
STEAM for Librarians
This course is specifically designed for Librarians who wish to bring STEAM into the Library or extend their repertoire of STEAM. Whether it is a STEAM activity for Children’s Book of the Year or bringing a new dimension to research on inquiry units of work, this workshop is for you.
Engaging STEAM ideas for the Primary Classroom
This workshop is specifically designed for K-6 teachers who wish to bring STEAM into the classroom or extend their repertoire of STEAM. In this session, participants will look at engaging STEAM activities that can be delivered in the classroom that enhanced the future focused skills of students. Participants will explore the fundamental aspects of engaging STEAM lessons.
Making, Tinkering and Engineering
STEAM is fast becoming a staple acronym in today’s educational landscape. This workshop will demystify STEM/STEAM and discuss the philosophy behind its implementation. Making, Tinkering and Engineering is a hands-on practical workshop that provides teachers with the necessary skills to plan and implement various technologies and projects into the STEAM curriculum.
Robotics in the Classroom
This course is designed for educators who wish to innovate their teaching and learning programs with authentic integration of robotics including Sphero, Bee-Bot/Blue-Bot and Ozobot and how they link to syllabus documents. They will also have a deeper understanding of where STEAM lies in today’s educational landscape.
Virtual Reality / Augmented Reality
Virtual Reality (VR) and Augmented Reality (AR) are two emerging innovative technologies that are now easily accessible in the classroom. VR refers to the technology where students are completely immersed in an experience that shuts out the physical world. AR refers to adding digital elements to a live view by using the camera on a smartphone.
Proficient Teacher Accreditation
Completing the STEAM in Action workshop will contribute to Professional Learning addressing 1.2.2, 1.5.2, 2.1.2, 2.5.2, 2.6.2, 3.2.2, 3.3.2, 3.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation.
Also available - STEAM in Practice
In-class Professional Learning Program
"STEAM in Practice” is our exciting new program where we model integrating the STEAM curriculum into the classroom while teaching shoulder-to-shoulder with classroom teachers, leading and supporting them in exciting future focused learning programs.