KaiBot First Steps in Coding — 10 eBooks
KaiBot First Steps in Coding — 10 eBooks $152.38 ex GST ($167.62 inc GST)
The student activity book that accompanies First Steps in Coding, supplied as a bundle of ten eBooks so each child in a group has their own copy to work through rather than sharing a projected page. What you receive: A bundle of 10 student activity eBooks Delivered digitally — an end-user email address is required to issue access What students work through: Activities that pair with the teacher e-resource lesson by lesson Mathematical thinking applied to coding problems Game-based tasks students complete alongside a KaiBot robot Ordering for a class: Each bundle covers ten students — order enough bundles for your cohort A class of 25 needs three bundles The teacher e-resource is a separate purchase and is needed to run the programme This is a digital product, so nothing ships. Access is issued to the email address supplied with your order. Designed to be used with a KaiBot robot and coding cards, sold separately.
KaiBot First Steps in Coding — E-Resource
KaiBot First Steps in Coding — E-Resource $55.42 ex GST ($60.96 inc GST)
First Steps in Coding is a downloadable teaching resource that introduces coding through mathematical thinking and game-based learning, rather than treating it as a separate subject that has to be squeezed into an already full week. What you receive: A downloadable e-resource book with teacher notes and student worksheets Delivered digitally — an end-user email address is required to issue access What it covers: Coding concepts introduced through mathematical reasoning Game-based activities designed to run with a KaiBot robot Worksheets for students alongside guidance for the teacher Worth knowing before you order: This is the teacher edition — for a class set of student activity books, order the 10-eBook bundle separately It is already included in the KaiBot Small, Medium and Large Classroom Packs, so check before buying it twice This is a digital product, so nothing ships. Access is issued to the email address supplied with your order. Designed to be used with a KaiBot robot and coding cards, sold separately.
KaiBot Market Math — Grades K–3 KaiBot Market Math — Grades K–3
KaiBot Market Math — Grades K–3 $229.00 ex GST ($251.90 inc GST)
Market Math turns a supermarket into a maths lesson. Students take on Marshie the Marshmallow's shopping run, programming KaiBot with coding cards to collect items for each customer while working through the numeracy challenges on the activity cards. What's included: 9 x magnetic Market Math tiles that snap together into the game board Activity cards 1 x illustrated storybook What students practise: Counting, addition and number recognition in a real-world shopping context Budgeting and decision-making — choosing what fits the money available Sequencing, logic and pattern recognition through the screen-free coding How you can run it: Entirely screen-free using the board, activity cards and storybook Or paired with the free companion app, which adds guided maths levels and a karaoke mode for younger classes Designed on Universal Design for Learning principles, so a single box suits a mixed-ability group. No coding expertise required to run it — the maths leads and the coding follows. Requires a KaiBot robot and coding cards, sold separately.