Sphero Computer Science Foundations - Course 1

$319.00 $336.35 -6% OFF

ex GST ($350.90 inc GST)

Sphero Computer Science Foundations - Course 1

$319.00 $336.35 -6% OFF

ex GST ($350.90 inc GST)

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Description

Computer Science Foundations (CSF) by Sphero is a supplemental, standards -aligned curriculum designed to be taught in the classroom with Sphero robots. CSF features three courses, each with their own spiral-bound Educator Guide. Using CSF, teachers and students will explore STEAM principles through creative coding.

CSF features student-facing instructions and pre-loaded blocks for every activity. Teachers can access every lesson in the Sphero Edu app by scanning the QR code or by navigating to the CS Foundations tab under "Activities" in the app. Teachers can then assign individual lessons to each student's Workbook. Many lessons have pre-loaded blocks so students can start coding right away.

Course 1 features three themes, each theme comprising eight lessons. By the end of Course 1, students will demonstrate proficiency with the Draw Canvas and know how to use block programs to manipulate lights and sounds and create loops and conditionals.

Course 1 Content:

Arts - using Sphero robots, students will use the Draw and Block Canvas to paint, write poetry, compose music, and dance.

Shapes & Numbers - as students progress to programming with blocks, they'll learn how to connect numbers in equations, play dice games, design guessing games, and create their own figure skating routines.

Nature - students will use their polycarbonate robotic ball to understand the natural world by mimicking the movement of animals, programming a school of fish, and modelling sleep patterns.


By the end of Course 1 students will be able to:

  • Create their own Draw programs‚ including movement (direction and speed) and lights
  • Manipulate and sequence movement, lights and sound Blocks.
  • Create and animate their own designs on the BOLT LED matrix.
  • Create Block programs with 1 to 2 simple controls, including loop forever and loop x times.
  • Display a basic understanding of how 1-2 more complex controls, including loop until, if/then, and if/else affect programs.
  • Explain how conditionals use sensors, comparators, and operators to make decisions.
  • Read and interpret sensor data from all Draw and basic Block programs.


What's included:

  • A spiral-bound Course Educator Guide book containing 24 lessons
  • A unique access code that grants a perpetual license to all digital student-facing materials and content


    ACARA and NSW Curriculum
    Curriculum links for ACARA and NSW are available here.


    CS Foundation Course 1 Sample Activities
    Click here for CS Foundation Course 1 sample activities.

    CS Foundation Course 1 Sample Pages

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