ClassVR Xplorer Mega Classroom Pack (Set of 16) - Virtual Reality in Education

ClassVR Xplorer Mega Pack 16 + Eduverse

$17,997.27 ex GST ($19,797.00 inc GST)

ClassVR Xplorer Mega Pack 16 + Eduverse

$17,997.27 ex GST ($19,797.00 inc GST)

ClassVR Xplorer Mega Pack 16 + Eduverse

$17,997.27 ex GST ($19,797.00 inc GST)

Eduverse School Licence (License)

1 Year 3 Years 5 Years
Description

Sixteen ClassVR Xplorer headsets with an Eduverse school subscription — enough for paired work right across a full class, with hardware and content ordered together.

What's included:

  • Sixteen ClassVR Xplorer headsets with 5.5-inch 4K fast LCD screens (3664 x 1920)
  • Rugged storage and charging cases for the set
  • An Eduverse school subscription — choose 1, 3 or 5 years — covering curriculum-aligned VR and AR content across every subject
  • Access to the ClassVR portal: launch to every headset at once, monitor the class live and pause the group in one tap
  • Instruction booklet and training from ClassVR's team of educators

Why this size:

  • Sixteen headsets cover a typical class in pairs, so no group waits its turn
  • A shared experience across the whole class makes the discussion afterwards work
  • Immersive time fits inside one lesson period instead of spilling across two

The subscription is school-wide, not tied to these sixteen headsets, so adding more later doesn't mean buying content again. Content is preloaded and runs offline, so sixteen headsets launching at once doesn't depend on your Wi-Fi.

Need a headset for every student? The Trolley of 30 steps up to a full class set. Or browse the full ClassVR range for smaller sets and Xcelerate headsets.

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ClassVR Features

Standalone Headsets

ClassVR’s standalone headset is fully classroom ready. No additional mobile device is needed, the headset delivers a fully immersive VR experience whilst being wirelessly managed and controlled by our innovative ClassVR Teacher Portal.

Central Headset Management

With the real-time classroom delivery platform and full control and management of multiple headsets in the classroom teachers have a quick and simple way to send their lesson to multiple headsets and view and monitor progress.

Curriculum aligned content

ClassVR comes with access to thousands of immersive experiences spanning core academic subjects. Teachers can select pre-built lessons or upload their own VR content to match local Australian curricula — increasing relevance for students.

Setup, training and support

You will be provided with set up training and support by local, qualified specialists in your area. They have extensive experience in training teachers how to use technology successfully in the classroom.

Child wearing a VR headset with an adult next to them in an indoor setting

What is ClassVR?

At its core, ClassVR is a standalone VR system that combines robust hardware, curriculum-aligned content, and intuitive classroom controls. Unlike consumer VR headsets, ClassVR is engineered for schools and education settings, offering:

- Standalone VR headsets with high-resolution screens and powerful processors — no mobile devices required

- Teacher Portal & management tools to send lessons and monitor student activity

-Curriculum-aligned content across STEM, history, languages, science, geography, arts and more

- Secure storage & charging cases designed for classrooms

ClassVR helps teachers create engaging, interactive lessons — making abstract topics tangible through immersive VR/AR experiences.

Ruggedised Classroom Storage and Charging

Ruggedised Classroom Storage and Charging

Making sure the headsets are ready for class means keeping them safe, secure and fully charged. The ClassVR storage and charging case provides maximum safety and security within the classroom and allows all 8 headsets to be charged safely and swiftly, even when the case is closed and locked. The portable case allows you or your students to easily and safely move devices between classrooms, sharing the engaging experience with all students.

Why Schools Choose ClassVR

📌 Boost Student Engagement

VR creates a “learning by doing” environment that encourages students to explore real-world scenarios, historical events, scientific concepts, and global cultures firsthand. Students are more attentive and retain concepts better when learning goes beyond textbooks.

📌 Easy to Use & Manage

The ClassVR system includes an intuitive teacher portal, allowing educators to launch experiences, manage headsets, and adjust settings with ease — saving time and removing tech barriers.

📌 Safe Classroom Environment

ClassVR ensures students only access teacher-approved VR content, and the headsets are managed centrally to maintain focus and classroom order.

📌 Supports Diverse Learning

Whether your school needs whole-class packs or small-group kits, ClassVR is flexible. From 4-set starter bundles to full classroom kits, teachers can tailor VR experiences for different age groups.

Educational Uses & Lesson Ideas

History & Social Studies: Walk through ancient civilisations, explore world landmarks, or witness historical moments in immersive 360° VR.

Science & STEM: Visualise complex concepts like cellular biology, ecosystems, or physics simulations with interactive VR models.

Literacy & Language: Enhance language skills with interactive storytelling and real-world language scenarios.

Health & Wellbeing: Provide calming VR experiences that support mental health, wellbeing, and sensory-based learning.

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