ClassVR Xplorer Headset (Cart of 30): Full-Class Immersive Learning

ClassVR Xplorer Trolley of 30 — Headsets Only

$36,362.73 ex GST ($39,999.00 inc GST)

ClassVR Xplorer Trolley of 30 — Headsets Only

$36,362.73 ex GST ($39,999.00 inc GST)

ClassVR Xplorer Trolley of 30 — Headsets Only

$36,362.73 ex GST ($39,999.00 inc GST)
Description

Thirty ClassVR Xplorer headsets in a lockable charging trolley — a headset for every student, wheeled between rooms and plugged in as one unit. Built for schools running immersive lessons as a normal part of the timetable rather than an occasional event.

What's included:

  • Thirty ClassVR Xplorer headsets, each with a 5.5-inch 4K fast LCD screen (3664 x 1920)
  • A lockable mobile trolley that stores and charges all thirty headsets at once
  • Instruction booklet, plus training from ClassVR's team of educators
  • Access to the ClassVR portal: launch a lesson to every headset simultaneously, monitor the class live and pause the whole group in one tap

Headset specifications:

  • Qualcomm Snapdragon XR1 Gen 1 processor with Adreno 615 GPU
  • 6GB RAM and 128GB internal storage, expandable via MicroSD
  • Front-facing camera for augmented reality activities
  • Built-in speakers, headphone support and USB-C charging

Why a full class set:

  • Every student gets the same shared experience at the same time, so the discussion afterwards works
  • No rotation to manage, which keeps VR inside a single lesson period
  • The trolley moves between classrooms, so the set isn't tied to one room or one teacher

Content comes from the Eduverse library, a separate school subscription. Lessons are preloaded and run offline, so a whole class launching at once doesn't depend on your Wi-Fi.

Need a smaller set, or headsets bundled with content? Browse the full ClassVR range — sets of 4, 8 and 16, Xcelerate headsets with hand controllers, and Eduverse subscriptions.

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ClassVR Features

Standalone Headsets

ClassVR’s standalone headset is fully classroom ready. No additional mobile device is needed, the headset delivers a fully immersive VR experience whilst being wirelessly managed and controlled by our innovative ClassVR Teacher Portal.

Central Headset Management

With the real-time classroom delivery platform and full control and management of multiple headsets in the classroom teachers have a quick and simple way to send their lesson to multiple headsets and view and monitor progress.

Curriculum aligned content

ClassVR comes with access to thousands of immersive experiences spanning core academic subjects. Teachers can select pre-built lessons or upload their own VR content to match local Australian curricula — increasing relevance for students.

Setup, training and support

You will be provided with set up training and support by local, qualified specialists in your area. They have extensive experience in training teachers how to use technology successfully in the classroom.

Child wearing a VR headset with an adult next to them in an indoor setting

What is ClassVR?

At its core, ClassVR is a standalone VR system that combines robust hardware, curriculum-aligned content, and intuitive classroom controls. Unlike consumer VR headsets, ClassVR is engineered for schools and education settings, offering:

- Standalone VR headsets with high-resolution screens and powerful processors — no mobile devices required

- Teacher Portal & management tools to send lessons and monitor student activity

-Curriculum-aligned content across STEM, history, languages, science, geography, arts and more

- Secure storage & charging cases designed for classrooms

ClassVR helps teachers create engaging, interactive lessons — making abstract topics tangible through immersive VR/AR experiences.

Ruggedised Classroom Storage and Charging

Ruggedised Classroom Storage and Charging

Making sure the headsets are ready for class means keeping them safe, secure and fully charged. The ClassVR storage and charging case provides maximum safety and security within the classroom and allows all 8 headsets to be charged safely and swiftly, even when the case is closed and locked. The portable case allows you or your students to easily and safely move devices between classrooms, sharing the engaging experience with all students.

Why Schools Choose ClassVR

📌 Boost Student Engagement

VR creates a “learning by doing” environment that encourages students to explore real-world scenarios, historical events, scientific concepts, and global cultures firsthand. Students are more attentive and retain concepts better when learning goes beyond textbooks.

📌 Easy to Use & Manage

The ClassVR system includes an intuitive teacher portal, allowing educators to launch experiences, manage headsets, and adjust settings with ease — saving time and removing tech barriers.

📌 Safe Classroom Environment

ClassVR ensures students only access teacher-approved VR content, and the headsets are managed centrally to maintain focus and classroom order.

📌 Supports Diverse Learning

Whether your school needs whole-class packs or small-group kits, ClassVR is flexible. From 4-set starter bundles to full classroom kits, teachers can tailor VR experiences for different age groups.

Educational Uses & Lesson Ideas

History & Social Studies: Walk through ancient civilisations, explore world landmarks, or witness historical moments in immersive 360° VR.

Science & STEM: Visualise complex concepts like cellular biology, ecosystems, or physics simulations with interactive VR models.

Literacy & Language: Enhance language skills with interactive storytelling and real-world language scenarios.

Health & Wellbeing: Provide calming VR experiences that support mental health, wellbeing, and sensory-based learning.

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