KaiBot Dragon of Disengagement Game KaiBot Dragon of Disengagement Game
KaiBot Dragon of Disengagement Game $275.00 ex GST ($302.50 inc GST)
The Dragon of Disengagement is a board game and comic-book adventure for Years 4 to 6, built around the habits that actually decide whether a student learns: focus, impulse control, flexible thinking and knowing when to ask for help. KaiBot plays the characters Marshie and Marsha, navigating an island of wizards, tricksters and the dragon itself. What's included: 9 x magnetic game tiles that snap together to form the island board 1 x comic book following Marshie and Marsha's story 50 x question cards, 25 x challenge cards and 24 x magic cards 60 x health tokens 1 x user guide What students practise: Attention, emotional regulation and impulse control, framed as gameplay rather than instruction Empathy, teamwork and digital citizenship through choose-your-path challenges Coding missions that keep computational thinking in play alongside the SEL work The question cards are aligned to the CASEL framework, and the game was developed alongside school psychologists — useful if you need to justify it to a curriculum coordinator rather than just a class. Compatible with KaiBot only. The robot and a set of advanced coding cards are required and sold separately. A free companion app extends the game for classes that want the hybrid version.