the invent to learn guide to fun the invent to learn guide to fun
The Invent To Learn Guide To Fun $25.00 ex GST
The Invent To Learn Guide to Fun Classroom Technology Projects features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages. Josh Burker kicks classroom learning-by-making up a notch with step-by-step instructions, full-colour photos, open-ended challenges, and sample code. Learn to paint with light, make your own "Operation Game," sew interactive stuffed creatures, build "Rube Goldberg" machines, design artbots, produce mathematically generated mosaic tiles, program adventure games, and more! Your MaKey MaKey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects. With The Invent To Learn Guide to Fun in hand, kids, parents, and teachers are invited to embark on an exciting and fun learning adventure!

Why Circuits Matter in STEAM Education

In today’s classrooms, circuitry and electronics are more than just “science topics.” They are essential building blocks for computational thinking, design, and engineering literacy. Students learn how to connect power to outputs, interpret electrical signals, and experiment with real components — laying a foundation for robotics, coding and future tech careers.

What You’ll Find in This Collection

Circuit Components & Tools: Jumper wires, alligator clip sets, adhesive copper tape and more — perfect for building custom circuits.

Modular STEAM Platforms: littleBits modules and Snap Circuits — intuitive building blocks for young learners to explore power, sensors, motion and output responses.

Guides & Books: Beginner to advanced books like Getting Started with littleBits or Invent to Learn that reinforce theory with projects.

Classroom-Ready Kits: Comprehensive packs that support group projects, lesson plans, and curriculum integration.

How These Resources Support Teachers

Our products align with hands-on learning methodologies, support differentiated instruction, and integrate easily into STEAM units for primary and secondary science. Each kit is chosen for educational value, ease of use, and longevity in classroom settings.

Student Outcomes You Can Expect

Learners will:

  • Understand basic circuitry concepts, including open/closed circuits.
  • Build confidence with real components.
  • Engage in creative problem-solving and teamwork.
  • Bridge theory with practical design challenges.
littleBits Code Kit Class Pack

Recommended Lesson Ideas

Intro to Electricity: Create simple LED circuits.

Input/Output Exploration: Use littleBits to trigger actions with sensors.

Maker Challenges: Invent a sound-activated device or traffic light prototype.

Why Shop with Sammat Education

Australian-owned & operated: Fast delivery from local warehouses.

Teacher-led expertise: Real classroom experience behind every product choice.

Purchase Orders accepted: Simplifying procurement for schools.

More great STEAM Products from Sammat Education

Bee-Bot
Bee-Bot
MaKey MaKey
MaKey MaKey
micro:bit
micro:bit
Classroom VR & AR Devices | ClassVR Headsets for Schools
ClassVR

Latest News from Sammat Education

Purchase Orders Welcome

Schools and Educational Institutions we offer a Purchase Order option at checkout, ensuring a seamless purchasing process.

First-Class Support

We offer exceptional support for our educational products, backed by our firsthand experience as former teachers.

Australian Warehouses

Experience efficient and timely delivery as our store ships directly from our suppliers' warehouses in Australia.

Australian Owned

Shop with confidence knowing that we are proudly Australian owned, delivering quality products with a touch of true Aussie spirit.
Afterpay American Express Apple Pay Diners Club Google Pay Mastercard PayPal Shop Pay Visa