This course is specifically designed for Primary Teachers who wish to bring STEAM technologies into the classroom. Learn how to turn your lessons into an immersive learning experience where learning comes alive right in front of your eyes. You'll walk away from the workshop confident to implement Cospaces Virtual Reality & Augmented Reality into your teaching and learning programs.
4th NOVEMBER 2021 - LIVE ONLINE VIA VIDEO CONFERENCE 9.15am - 2.45pm
Discover more about CoSpaces Edu
Creative in 3 dimensions
Create virtual scenes
You can personalize your CoSpaces atmosphere with vivid settings and filters, or use 360-degree pictures for the background.
Drag and drop 3D objects and characters from the Library of pre-designed 3D models to construct your own virtual universe!
Build new constructions
Ready to create anything with 3D modeling?
Make your own pieces by combining basic geometric shapes and 3D primitives. Take things a step further and make your own objects using simple building blocks from basic geometric forms.
Virtual exhibitions may be quickly modified to match a variety of themes and lesson plans, from language learning to scientific exhibits or art galleries.
For even more fun, let your students explore their exhibitions in VR!
Storytelling & literature study
The ultimate way to use CoSpaces for story telling is through the 3D creation tools and coding features.
Students may practice telling tales and creating for pleasure or as part of a class activity such as literature study.
Other examples of applications
Virtual worlds, presentations, infographics and so much more
Create anything in 3D with a set of easy-to-use built-in tools! Use existing assets from the library, construction blocks to create your own items, or even file external files.
Use a visual programming language that's easier to learn or get coding access to more sophisticated scripting languages.
With the power of VR, you can travel to a new world! Explore your creations in an immersive 360° and 3D virtual environment.
Professional Learning Hours
Completing the STEAM in Action workshop will contribute 4.5 hours of Professional Learning addressing 1.2.2, 1.5.2, 2.1.2, 2.5.2, 2.6.2, 3.2.2, 3.3.2, 3.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation.
About your trainer
STEAM Instructional Leader
Grant has worked across both private and public school systems over the past 18 years. In his time he has had leadership roles in the area of ICT where he was at the forefront of ICT integration into the classroom through roles such as ICT and Innovations Leader. He currently lectures in Primary Human Society and its Environment in the Master of Teaching degree at Western Sydney University. Grant is a regular on the conference circuit as well, presenting all over Australia at conferences including EduTech, Leading a Digital School, National Education Summit, Digital Schools Conference, MANTLE and FlipCon Australia. In 2018 he completed his Master of Education (STEM) – the first in Australia to graduate with this degree. Grant is now beginning his PhD research looking at what integrated pedagogical content knowledge primary school teachers need to teach effective and authentic STEM in the classroom.
Read What Others Have Said About Sammat Education Workshops
"The course was great! Really hands-on and engaging. Would definitely recommend Sammat Education for all teachers."
"It was a fantastic day and I got so much value from the day. There were a lot of ideas and helpful advice to be able to take away and use. I know it will really benefit my teaching and will incorporate the ideas into my programming."
"I thought the course was great. Never used robots before and now feel quite confident. The hands on experiences were very valuable as well as the exposure to resources that can be accessed to use in everyday classroom teaching."
"This professional learning was extremely beneficial. It was hands-on, clear and gave excellent ideas for me to take back to my school. I would recommend it to everyone!"
The Participant Pack Includes the following TAKE HOME RESOURCES
(these will be sent to you before the workshop day!)
Use the MERGE Cube to hold virtual objects in the palm of your hand. Use your smartphone or tablet to experience handheld augmented reality. Hold a galaxy, examine fossils and ancient artefacts like an archaeologist, watch as a volcano erupts before your eyes, and explore hundreds of STEM learning experiences.
Google VR headset
VR Headset provides immersive augmented and virtual reality learning experiences using your smartphone. Ready for use at home – or in the classroom, lab and library. Watch 360 videos, explore the world and experience STEM learning.
HURRY GET YOUR TICKETS FAST! - LIMITED PLACES AVAILABLE IN THIS WORKSHOP