Sphero Activity Mat 1
$218.17 ex GST
$227.26 ex GST
$227.26 ex GST
Sphero Activity Mat 1 with the Sphero SPRK+ and Sphero BOLT
An incredible vinyl floor mat (1220mm x 2010mm) with five excellent activities that links coding across the curriculum with the Sphero SPRK+, Sphero Mini and Sphero BOLT.
The Sphero Activity Mat 1 has a number of excellent activities that links coding across the curriculum with the Sphero SPRK+, Sphero Mini and Sphero BOLT. Students aged between 4 and 16 can use the mat while using the Draw, Block or Text projects within the Sphero Edu app. 2 groups of 2 pupils should use the mat at any one time, each with a Sphero robot.
Sphero Activity Mat 1 activities
Racetrack Challenge
Students can work together to program the Sphero around the track on the outside of the mat. 2 teams of students can compete against each other to complete the reversible racetrack. Students aged between 7 and 16 can use the Block or Text projects to create their own code to power the Sphero. They will have to take account of headings, angles, speed, distance and time while programming the Sphero around the track.
Circles Challenge 1
Students will answer mathematics questions by programming the Sphero to move to one of the numbers. The teacher may ask ‘5 6’ or ‘square root of 81’ and students of any age can use a Draw, Blocks or Text project to program the SPRK to the correct number.
Circles Challenge 2
Each coloured circle on the Sphero Activity Mat 1 is a vertices of a 2D shape. The route between each same coloured circle is a side of a 2D shape.
Yellow = Square.
Red = Rectangle.
Blue = Hexagon.
Green = Scalene Triangle.
Purple = Right Angle Triangle.
Students can use a Draw, Blocks or Text project to use code to explore the properties of the 2D shapes.
Gates Challenge
A really interactive challenge that develops problem solving skills, collaboration between students, computational thinking and knowledge of angles and shape and space. Beginning at ‘START HERE’ and finishing at ‘FINISH HERE’ students have to use a Blocks or Text project and follow the instructions at each gate. Students will really enjoy extending their mathematical knowledge while exploring sound, movement and light with the Sphero.
Number Line Challenge
Students will answer mathematics questions by programming the Sphero to move up and down the number rule. Students of any age can use a Draw, Blocks or Text project to program the Sphero to the correct number.
Sphero Activity Mat 2
$218.17 ex GST
$227.26 ex GST
$227.26 ex GST
Sphero Activity Mat 2 Features
The Sphero Activity Mat 2 is aimed at students aged 8 to 16 and really pushes their ability and knowledge in problem solving, computational thinking and mathematical concepts. There are 4 complex mazes that are reversible which means that there are 8 activities on the mat. 4 groups of 2 pupils can work on the mat at any one time, each with a Sphero.
All children with the Sphero are able to connect to the Sphero Edu app, available for them to download on most devices from the Apple Store, Google Play, and Chrome Web Store. This will enable the Sphero to connect automatically via a Bluetooth connection, in which it can then be remotely controlled. Once in use, they will traverse pathways with geometric angles and problems that have been designed to build the child’s understanding of coding and computational thinking.
How to use Sphero Activity Mat 2
For proper usage, make sure the Sphero Activity Mat 2 is placed upon somewhere completely flat in the home or classroom, to ensure no bumpy variables that weren’t accounted for get in the way. Students should place the Sphero at ‘Start Here’ at the beginning of each maze and program it to move to the centre of the mat. Students can extend the challenges by programming the Sphero from the centre of the mat back to the beginning of each maze. Students should use a Blocks or Text project in the Sphero Edu app.
Once they get the hang of things, students can then lay down their Sphero devices together and race along the track.
Sphero Golf Mat
$218.17 ex GST
$227.26 ex GST
$227.26 ex GST
Sphero Golf Mat - Incredible Vinyl Floor Mat
An incredible vinyl floor mat (1220mm x 2010mm) with 6 reversible golf hole maze activities that links coding across the curriculum with the Sphero.
Sphero Golf Mat Features
Part of the amazing and extensive range of Sphero activities, the Sphero Golf Mat is a special edition mat with 6 reversible golf hole mazes which means that there are 12 challenging activities in total on the mat. Every child with their Sphero can connect to the Sphero Edu app, which is available to be downloaded from the Apple Store, Google play, and the Chrome Web store. Once downloaded, the Sphero will connect automatically via Bluetooth connection (so make sure you have your Bluetooth switched on). All angles, geometry, functions and designs have been carefully constructed to strengthen children’s coding and computational thinking ability through a reliable trial and error process.
For a handy, suggested algorithm to work along with in solving the first hole, check out the Sphero Golf Mat – Hole 1 program on the Sphero Edu app!
How to use your Sphero Golf Mat
The way you should use the Sphero Golf Mat is with 2 groups of 2 pupils, at any one time, each with a Sphero in their possession. Ensure that the Sphero Golf Mat is laid down on somewhere flat in the classroom or home for optimal usability. Students have to program their Sphero from one golf hole, along the carefully designed, complexly shaped fairways to the respective holes at the end of them.
For students who are aged between 8 to 16 , they should employ the use of a Blocks or Text project in the Sphero Edu app. This allows them to fully explore each reversible hole maze, promoting further learning about speed, distance, time, angles and bearings.
To get twice the challenge, try figuring out each of the courses backwards!